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modeling/metadata/main.cxx

Refer to the Metadata Example.

// ****************************************************************************
// $Id$
//
// Copyright (C) 2008-2014, Roman Lygin. All rights reserved.
// Copyright (C) 2014-2023, CADEX. All rights reserved.
//
// This file is part of the CAD Exchanger software.
//
// You may use this file under the terms of the BSD license as follows:
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// ****************************************************************************
#include <cadex/LicenseManager_Activate.h>
#include <cadex/ModelAlgo_TopoPrimitives.hxx>
#include <cadex/ModelData_Appearance.hxx>
#include <cadex/ModelData_BRepRepresentation.hxx>
#include <cadex/ModelData_Color.hxx>
#include <cadex/ModelData_ModelWriter.hxx>
#include <cadex/ModelData_Part.hxx>
#include <cadex/ModelData_PropertyTable.hxx>
#include <cadex/ModelData_Shape.hxx>
#include <cadex/ModelData_Solid.hxx>
#include <iostream>
#include "../../cadex_license.cxx"
using namespace std;
using namespace cadex;
int main()
{
auto aKey = LicenseKey::Value();
// Activate the license (aKey must be defined in cadex_license.cxx)
if (!CADExLicense_Activate (aKey)) {
cerr << "Failed to activate CAD Exchanger license." << endl;
return 1;
}
// Create a simple box
ModelData_Solid aBox = ModelAlgo_TopoPrimitives::CreateBox (5., 5., 5.);
// Color the box
ModelData_Shape::Iterator aFaceIt (aBox, ModelData_ST_Face);
int r = 10, g = 10, b = 250, a = 255;
while (aFaceIt.HasNext()) {
a -= 30;
const ModelData_Shape& aFace = aFaceIt.Next();
ModelData_Appearance anApp (ModelData_Color (r, g, b, a));
aBRep.SetAppearance (aFace, anApp);
}
// Change properties
ModelData_Part aPart (aBRep, "ColorBox");
aTable.Add ("Color", "Different");
aPart.AddProperties (aTable);
aModel.AddRoot (aPart);
ModelData_ModelWriter().Write (aModel, "ColorBox.cdx");
return 0;
}
Provides an interface to appearance which is a collection of visual styles.
Definition: ModelData_Appearance.hxx:39
Defines precise Boundary Representation of part.
Definition: ModelData_BRepRepresentation.hxx:39
void SetAppearance(const ModelData_Shape &theSubshape, const ModelData_Appearance &theAppearance)
Definition: ModelData_BRepRepresentation.cxx:698
Defines an RGBA color (with alpha channel).
Definition: ModelData_Color.hxx:34
Provides CAD Exchanger data model.
Definition: ModelData_Model.hxx:43
const ModelData_SceneGraphElement & AddRoot(const ModelData_SceneGraphElement &theElement)
Adds new root element into the scene graph.
Definition: ModelData_Model.cxx:830
Writes any format that CAD Exchanger can export.
Definition: ModelData_ModelWriter.hxx:33
bool Write(const ModelData_Model &theModel, const Base_UTF16String &theFilePath)
Writes the specified model to the file at the specified path.
Definition: ModelData_ModelWriter.cxx:143
Defines a leaf node in the scene graph hiearchy.
Definition: ModelData_Part.hxx:35
Defines a collection of properties.
Definition: ModelData_PropertyTable.hxx:40
void AddProperties(const ModelData_PropertyTable &theProperties)
Adds a property table to the element.
Definition: ModelData_SceneGraphElement.cxx:223
Iterates over subshapes in a shape.
Definition: ModelData_Shape.hxx:41
Base class of topological shapes.
Definition: ModelData_Shape.hxx:37
Defines a topological solid.
Definition: ModelData_Solid.hxx:31
Defines classes, types, and global functions related to CAD Exchanger.
Definition: A3DSTestLib.hxx:22