Universal 3D (U3D) is a compressed file format standard for 3D computer graphics data.
The format was defined by a special consortium called 3D Industry Forum that brought together a diverse group of companies and organizations, including Intel, Boeing, HP, Adobe Systems, Bentley Systems, Right Hemisphere and others whose main focus had been the promotional development of 3D graphics for use in various industries, specifically at this time manufacturing as well as construction and industrial plant design. The format was later standardized by Ecma International in August 2005 as ECMA-363.
The goal is a universal standard for three-dimensional data of all kinds, to facilitate data exchange. The consortium promoted also the development of an open source library for facilitating the adoption of the format.
glTF (derivative short form of GL Transmission Format) is a file format for 3D scenes and models using the JSON standard. It is an API-neutral runtime asset delivery format developed by the Khronos Group 3D Formats Working Group. It was initially intended to be an efficient, interoperable format with minimum file size and runtime processing by apps.
Being called ‘JPEG of 3D’, GLTF is indeed a star of 3D model formats. Standard for many 3D applications and game engines, it is especially prominent as a common publishing format for 3D content tools and as the format of choice for web apps.
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