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How to import IFC
to Unity?

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Unity

Unity is a game engine made by Unity Technologies. It supports more than 25 different platforms. This engine is used mostly to design three-dimensional, two-dimensional, virtual reality, and augmented reality games. It has been adopted not only by video gaming industry, but also by film, automotive, architecture, engineering and construction.

Unity enables users to develop games and experiences both in 2D and 3D, and offers a primary scripting API in C#, as well as drag and drop functionality. Within 2D games, Unity provides importation of sprites and a 2D world renderer. For 3D games, it allows specification of texture compression, mipmaps, and resolution settings for each platform it supports. Also, it provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion, dynamic shadowing, render-to-texture and full-screen post-processing effects.

IFC

IFC or Industrial Foundation Classes is a 3D file format, used in the Architecture Engineering Construction (AEC) segment. It’s supported in the major software packages like Revit and AutoCAD by Autodesk, Tekla Structures by Tekla or SmartPlant3D by Intergraph. The main value of the IFC is accordance to the Building Information Modeling requirements. BIM is a concept of design, construction and exploitation of the buildings prescribing creation of the large volume of the digital data around architectural objects. This data may include not only 3D geometry, but tons of information pieces like authors, milestones and deadlines, supplier information and so on. Prior to beginning of the construction, the data base is created. It will include all the information, related to the building. Once the process kicks off the project team members will populate the data base with all the aspects of the future building.

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