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Learn moreIn solid modeling and computer-aided design, boundary representation—often abbreviated as B-rep or BREP—is a method for representing shapes using the limits. A solid is represented as a collection of connected surface elements, the boundary between solid and non-solid.
Boundary representation of models are composed of two parts: topology and geometry (surfaces, curves and points). The main topological items are: faces, edges and vertices. A face is a bounded portion of a surface; an edge is a bounded piece of a curve and a vertex lies at a point. Other elements are the shell (a set of connected faces), the loop (a circuit of edges bounding a face) and loop-edge links (also known as winged edge links or half-edges) which are used to create the edge circuits. The edges are like the edges of a table, bounding a surface portion.
Compared to the constructive solid geometry (CSG) representation, which uses only primitive objects and Boolean operations to combine them, boundary representation is more flexible and has a much richer operation set. In addition to the Boolean operations, B-rep has extrusion (or sweeping), chamfer, blending, drafting, shelling, tweaking and other operations which make use of these.
3D PDF is a PDF file with 3D geometry inside. Using any 3D PDF enabled viewer, rotation, zoom and part selection is available within the 3D view.
3D PDF is just like a normal PDF (Portable Document Format) file, which contains a 3D view somewhere on some page. Just like a PDF containing an embedded image, except when you put the mouse over it, you can rotate, zoom, pan and explore the scene in 3D (three dimensions). The file actually contains a 3D geometric representation of the scene, not just images from different viewpoints.
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A CAD file is an output of a CAD software, containing key information about the designed object: its geometry and topology representation, 3D model hierarchy, metadata, and visual attributes depending on the format of the file.
Read moreThis article explores the integration possibilities with the UNIGINE engine, a powerhouse in the realm of virtual simulation and game development. Learn how it can be used in applications built with the UNIGINE engine to import CAD and 3D models.
Read moreExplore the wall thickness at a specific point on a surface, enjoy four times faster Unity objects performance, and check out renaming and rotating examples in SDK.
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