In solid modeling and computer-aided design, boundary representation—often abbreviated as B-rep or BREP—is a method for representing shapes using the limits. A solid is represented as a collection of connected surface elements, the boundary between solid and non-solid.
Boundary representation of models are composed of two parts: topology and geometry (surfaces, curves and points). The main topological items are: faces, edges and vertices. A face is a bounded portion of a surface; an edge is a bounded piece of a curve and a vertex lies at a point. Other elements are the shell (a set of connected faces), the loop (a circuit of edges bounding a face) and loop-edge links (also known as winged edge links or half-edges) which are used to create the edge circuits. The edges are like the edges of a table, bounding a surface portion.
Compared to the constructive solid geometry (CSG) representation, which uses only primitive objects and Boolean operations to combine them, boundary representation is more flexible and has a much richer operation set. In addition to the Boolean operations, B-rep has extrusion (or sweeping), chamfer, blending, drafting, shelling, tweaking and other operations which make use of these.
A SLDPRT file contains a 3D part created in the SOLIDWORKS design software.
Multiple SLDPRT parts can be independently modified and combined into a single SLDASM assembly file. If one SLDPRT part belongs to several assemblies, then after modifying it, the changes will appear in all assemblies.
SLDPRT are proprietary files with closed specifications. Nevertheless, some APIs (like CAD Exchanger SDK) provide the facility to read and convert them to other formats.
In addition to SOLIDWORKS software, SLDPRT files are supported by Autodesk Fusion 360.
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