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Learn moreCollada (COLLAborative Design Activity) is an interchange format for interactive 3D applications. Originally developed by Sony Computer Industry, now it is managed by the Khronos Group, a member-funded industry consortium, which now shares the copyright with Sony, Recently Collada has been well adopted by ISO as a publicly available specification, ISO/PAS 17506.
It is an XML-based schema that allows data exchange among 3D Digital Content Creation tools, such as SketchUp, Maya, 3ds Max, and Rhino. COLLADA files have the *.dae file extension, which stands for digital asset exchange.
In solid modeling and computer-aided design, boundary representation—often abbreviated as B-rep or BREP—is a method for representing shapes using the limits. A solid is represented as a collection of connected surface elements, the boundary between solid and non-solid.
Boundary representation of models are composed of two parts: topology and geometry (surfaces, curves and points). The main topological items are: faces, edges and vertices. A face is a bounded portion of a surface; an edge is a bounded piece of a curve and a vertex lies at a point. Other elements are the shell (a set of connected faces), the loop (a circuit of edges bounding a face) and loop-edge links (also known as winged edge links or half-edges) which are used to create the edge circuits. The edges are like the edges of a table, bounding a surface portion.
Compared to the constructive solid geometry (CSG) representation, which uses only primitive objects and Boolean operations to combine them, boundary representation is more flexible and has a much richer operation set. In addition to the Boolean operations, B-rep has extrusion (or sweeping), chamfer, blending, drafting, shelling, tweaking and other operations which make use of these.
Need to work with CAD files in numerous formats? No worries.
From Collada to Open CASCADE, CAD Exchanger gets you covered.
A CAD file is an output of a CAD software, containing key information about the designed object: its geometry and topology representation, 3D model hierarchy, metadata, and visual attributes depending on the format of the file.
Read moreThis article explores the integration possibilities with the UNIGINE engine, a powerhouse in the realm of virtual simulation and game development. Learn how it can be used in applications built with the UNIGINE engine to import CAD and 3D models.
Read moreExplore the wall thickness at a specific point on a surface, enjoy four times faster Unity objects performance, and check out renaming and rotating examples in SDK.
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