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How to convert GLB
to Open CASCADE?

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Convert GLB to Open CASCADE with CAD Exchanger products

CAD Exchanger Lab

CAD Exchanger Lab

Desktop application to view, explore and convert 3D CAD data across 30+ file formats.

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Convert GLB to Open CASCADE with ease and flexibility:

  • hide certain details and groups before conversion
  • add XYZ section planes
  • explode assemblies
  • choose between view, projection, and selection modes
  • add measurements
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CAD Exchanger SDK

CAD Exchanger SDK

Software libraries for C#, C++, Java, Javascript and Python.

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Include a wide range of conversion options in your apps:

  • rapidly build production-ready applications with clear and structured API
  • import, export, visualize and analyze 3D CAD files, including GLB and Open CASCADE
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Learn how to convert GLB to Open CASCADE with CAD Exchanger

GLB

GLB is a standardized file format for sharing 3D data used in virtual reality, augmented reality, games, and online applications. GLB files are a binary form of the GL Transmission Format (glTF) file, which employs JSON (JavaScript Object Notation) encoding.

Supporting data such as 3D scenes, models, lighting, materials, and geometry / animation are all stored in a single GLB file, eliminating the need for extra support files to access textures, geometry, shaders, animation, and other types of data required for a 3D view. GLB files are 30% smaller than glTF and its associated files, so they load and process faster.

GLB is compatible with various 3D visualization programs, such as Microsoft Paint 3D, Microsoft Remix 3D, Blender, Trimble 3D Warehouse, SketchUp.

Open CASCADE

In solid modeling and computer-aided design, boundary representation—often abbreviated as B-rep or BREP—is a method for representing shapes using the limits. A solid is represented as a collection of connected surface elements, the boundary between solid and non-solid.

Boundary representation of models are composed of two parts: topology and geometry (surfaces, curves and points). The main topological items are: faces, edges and vertices. A face is a bounded portion of a surface; an edge is a bounded piece of a curve and a vertex lies at a point. Other elements are the shell (a set of connected faces), the loop (a circuit of edges bounding a face) and loop-edge links (also known as winged edge links or half-edges) which are used to create the edge circuits. The edges are like the edges of a table, bounding a surface portion.

Compared to the constructive solid geometry (CSG) representation, which uses only primitive objects and Boolean operations to combine them, boundary representation is more flexible and has a much richer operation set. In addition to the Boolean operations, B-rep has extrusion (or sweeping), chamfer, blending, drafting, shelling, tweaking and other operations which make use of these.

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Convert GLB
to Open CASCADE

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From GLB to Open CASCADE, CAD Exchanger gets you covered.

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