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Learn how to convert GLB to X3D with CAD Exchanger
GLB is a standardized file format for sharing 3D data used in virtual reality, augmented reality, games, and online applications. GLB files are a binary form of the GL Transmission Format (glTF) file, which employs JSON (JavaScript Object Notation) encoding.
Supporting data such as 3D scenes, models, lighting, materials, and geometry / animation are all stored in a single GLB file, eliminating the need for extra support files to access textures, geometry, shaders, animation, and other types of data required for a 3D view. GLB files are 30% smaller than glTF and its associated files, so they load and process faster.
GLB is compatible with various 3D visualization programs, such as Microsoft Paint 3D, Microsoft Remix 3D, Blender, Trimble 3D Warehouse, SketchUp.
X3D is ISO standard XML-based file format for representing 3D computer graphics. X3D features extensions to VRML (e.g. CAD, geospatial, humanoid animation, NURBS etc.), the ability to encode the scene using an XML syntax as well as the Open Inventor-like syntax of VRML97, or binary formatting, and enhanced application programming interfaces (APIs).
The X3D extension supports multi-stage and multi-texture rendering; it also supports shading with lightmap and normalmap. Starting in 2010, X3D has supported deferred rendering architecture. Now X3D can import SSAO, CSM and Realtime Environment Reflection/Lighting. The user can also use optimizations including BSP/QuadTree/OctTree or culling in the X3D scene.
Need to work with CAD files in numerous formats? No worries.
From GLB to X3D, CAD Exchanger gets you covered.
A CAD file is an output of a CAD software, containing key information about the designed object: its geometry and topology representation, 3D model hierarchy, metadata, and visual attributes depending on the format of the file.
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