Rhinoceros (typically abbreviated Rhino, or Rhino3D) is a commercial 3D computer graphics and computer-aided design (CAD) application software developed by Robert McNeel & Associates. It is used in industries including architecture, industrial and product design, in multimedia and graphic design and runs on Microsoft Windows and OS X. Rhino uses Grasshopper, a visual scripting language add-on, developed by Robert McNeel & Associates.
Rhino is based on the NURBS mathematical model, so it focuses on producing precise representations of curves and freedom surfaces. It allows users to create, edit, analyse, and visualize NURBS curves, surfaces, solid bodies, point clouds and polymeshes.
Autodesk Revit is BIM software widely used by architects, engineers, designers and contractors. It uses ShapeManager kernel - a product by Autodesk. The original software was developed by Charles River Software. Its key developers wanted to bring the power of parametric modeling to the building industry and they succeeded. In 2002 Autodesk purchased Revit, and since then it proceeded to develop by leaps within this corporation.
Now it is a high-quality product which allows users to design and structure a building in 3D, annotate models with 2D drafting elements and access information from the model’s database. It is a strong collaboration tool between various disciplines in the building design field. Revit users are able to plan and track different stages in the building’s lifecycle, from the idea to construction and maintenance.
Within the Revit work environment users are enable to operate whole buildings or assemblies or individual 3D shapes in the family editor environment. Modeling tools are compatible with pre-made solid objects or imported geometric models. On creation of a building or any other object in Revit, users can use Revit’s rendering engine to build a more realistic image. This is achieved by either using the ready-made model, or making their own.
A CAD file is an output of a CAD software, containing key information about the designed object: its geometry and topology representation, 3D model hierarchy, metadata, and visual attributes depending on the format of the file.
Read moreThis article explores the integration possibilities with the UNIGINE engine, a powerhouse in the realm of virtual simulation and game development. Learn how it can be used in applications built with the UNIGINE engine to import CAD and 3D models.
Read moreExplore the wall thickness at a specific point on a surface, enjoy four times faster Unity objects performance, and check out renaming and rotating examples in SDK.
Read more