Universal 3D (U3D) is a compressed file format standard for 3D computer graphics data.
The format was defined by a special consortium called 3D Industry Forum that brought together a diverse group of companies and organizations, including Intel, Boeing, HP, Adobe Systems, Bentley Systems, Right Hemisphere and others whose main focus had been the promotional development of 3D graphics for use in various industries, specifically at this time manufacturing as well as construction and industrial plant design. The format was later standardized by Ecma International in August 2005 as ECMA-363.
The goal is a universal standard for three-dimensional data of all kinds, to facilitate data exchange. The consortium promoted also the development of an open source library for facilitating the adoption of the format.
FBX (Filmbox) is a proprietary file format (*fbx) developed by Kaydara and owned by Autodesk since 2006. It is used to provide interoperability between digital content creation applications. The format saw wider support from other 3D software packages such as Cinema 4D, SoftImage 3D, PowerAnimator, LightWave 3D and 3D Studio MAX. Today, FBX is also widely adopted among VR applications, which are typically built on top of major game engines.
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