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Learn how to convert VRML to COMSOL Multiphysics with CAD Exchanger
VRML (Virtual Reality Modeling Language) was originally known before 1995 as the Virtual Reality Markup Language. It is a standard file format for representing 3-dimensional (3D) interactive vector graphics, designed particularly with the World Wide Web in mind.
VRML is a text file format where, e.g., vertices and edges for a 3D polygon can be specified along with the surface color, UV mapped textures, shininess, transparency, and so on. URLs can be associated with graphical components so that a web browser might fetch a webpage or a new VRML file from the Internet when the user clicks on the specific graphical component. Animations, sounds, lighting, and other aspects of the virtual world can interact with the user or may be triggered by external events such as timers. A special Script Node allows the addition of program code (e.g., written in Java or ECMAScript) to a VRML file.
VRML files are commonly called "worlds" and have the *.wrl extension (for example island.wrl). VRML files are in plain text and generally compress well using gzip, useful for transferring over the internet more quickly (some gzip compressed files use the *.wrz extension). Many 3D modeling programs can save objects and scenes in VRML format.
COMSOL Multiphysics® is a general-purpose simulation software for modeling designs, devices, and processes in all fields of engineering, manufacturing, and scientific research. In addition to using multiphysics modeling for your own projects, you can also turn your models into simulation applications and digital twins for use by other design teams, manufacturing departments, test labs, customers, and more.
The platform product can be used on its own or expanded with functionality from any combination of add-on modules for simulating electromagnetics, structural mechanics, acoustics, fluid flow, heat transfer, and chemical engineering. The add-on modules and LiveLink™ products connect seamlessly for a modeling workflow that remains the same regardless of what you are modeling.
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