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How to convert WRL
to X3D?

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Convert WRL to X3D with CAD Exchanger products

CAD Exchanger Lab

CAD Exchanger Lab

Desktop application to view, explore and convert 3D CAD data across 30+ file formats.

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Convert WRL to X3D with ease and flexibility:

  • hide certain details and groups before conversion
  • add XYZ section planes
  • explode assemblies
  • choose between view, projection, and selection modes
  • add measurements
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CAD Exchanger SDK

CAD Exchanger SDK

Software libraries for C#, C++, Java, Javascript and Python.

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Include a wide range of conversion options in your apps:

  • rapidly build production-ready applications with clear and structured API
  • import, export, visualize and analyze 3D CAD files, including WRL and X3D
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Learn how to convert WRL to X3D with CAD Exchanger

WRL

WRL is an extension of the VRML (Virtual Reality Modeling Language) format, which enables browser plugins to display virtual reality environments.

The WRL file contains data about the coordinates of the initial viewpoints, vertices and faces, as well as surface colors, transparency, textures, etc.

The WRL format is saved in ASCII text format and can be opened with various CAD programs such as Parallel Graphics Cortona3D Viewer and IMSI Design TurboCAD.

X3D

X3D is ISO standard XML-based file format for representing 3D computer graphics. X3D features extensions to VRML (e.g. CAD, geospatial, humanoid animation, NURBS etc.), the ability to encode the scene using an XML syntax as well as the Open Inventor-like syntax of VRML97, or binary formatting, and enhanced application programming interfaces (APIs).

The X3D extension supports multi-stage and multi-texture rendering; it also supports shading with lightmap and normalmap. Starting in 2010, X3D has supported deferred rendering architecture. Now X3D can import SSAO, CSM and Realtime Environment Reflection/Lighting. The user can also use optimizations including BSP/QuadTree/OctTree or culling in the X3D scene.

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Convert WRL
to X3D

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From WRL to X3D, CAD Exchanger gets you covered.

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