JT (Jupiter Tesselation) is an ISO-standardized 3D data format and is in industry used for product visualization, collaboration, CAD data exchange, and in some also for long-term data retention. It can contain any combination of approximate (faceted) data, boundary representation surfaces (B-Rep), Product and Manufacturing Information (PMI), and Metadata (textual attributes) either exported from the native CAD system or inserted by a product data management (PDM) system.

In 2012 JT received a status of international standard ISO14306.

JT files are used in product lifecycle management (PLM) software programs and their respective CAD solutions, by engineers and other professionals that need to analyze the geometry of complex products. The format and associated software is structured so that extremely large numbers of components can be quickly loaded, shaded and manipulated in real-time. Because all major 3D CAD formats are supported, a JT assembly can contain a mixture of any combination which has led to the term "multi-CAD". As JT is typically implemented as an integral part of a PLM solution, the resulting multi-CAD assembly is managed such that changes to the original CAD product definition files can be automatically synchronized with their associated JT files resulting in a multi-CAD assembly that is always up-to-date.

CAD Exchanger supports all recent versions of JT which are most broadly used in industry from JT8 to JT10.

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X3D is ISO standard XML-based file format for representing 3D computer graphics. X3D features extensions to VRML (e.g. CAD, geospatial, humanoid animation, NURBS etc.), the ability to encode the scene using an XML syntax as well as the Open Inventor-like syntax of VRML97, or binary formatting, and enhanced application programming interfaces (APIs).

The X3D extension supports multi-stage and multi-texture rendering; it also supports shading with lightmap and normalmap. Starting in 2010, X3D has supported deferred rendering architecture. Now X3D can import SSAO, CSM and Realtime Environment Reflection/Lighting. The user can also use optimizations including BSP/QuadTree/OctTree or culling in the X3D scene.

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