glTF (derivative short form of GL Transmission Format) is a file format and extension for 3D scenes and models using the JSON standard. It is an API-neutral runtime asset delivery format developed by the Khronos Group 3D Formats Working Group. It was initially intended to be an efficient, interoperable format with minimum file size and runtime processing by apps.
Being called ‘JPEG of 3D’, GLTF is indeed a star of 3D model formats. Standard for many 3D applications and game engines, it is especially prominent as a common publishing format for 3D content tools and as the format of choice for web apps.
SLDASM is a SOLIDWORKS Assembly File. It refers to a SOLIDWORKS 3D assembly, which consists of several SOLIDWORKS part files (SLDPRT). An assembly file itself may contain some children SLDASM files, as well as some SLDPRT part files.
SLDASM are proprietary files with closed specifications. Nevertheless, some APIs (like CAD Exchanger SDK) provide the facility to read and convert them to other formats.
Software applications like Autodesk Fusion 360, Okino PolyTrans, and AMADA SheetWorks can import and render SLDASM files created with SOLIDWORKS.
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