3DS is one of the file format used by the Autodesk 3D modeling, animation and rendering software. It once was native for the old Autodesk 3D Studio DOS and eventually has grown to become a de facto industry standard for transferring models between 3D programs, or for storing models for 3D resource catalogs.
3DS is aimed at providing an import/export format, retaining only essential geometry, texture and lighting data.
glTF (derivative short form of GL Transmission Format) is a file format for 3D scenes and models using the JSON standard. It is an API-neutral runtime asset delivery format developed by the Khronos Group 3D Formats Working Group. It was initially intended to be an efficient, interoperable format with minimum file size and runtime processing by apps.
Being called ‘JPEG of 3D’, GLTF is indeed a star of 3D model formats. Standard for many 3D applications and game engines, it is especially prominent as a common publishing format for 3D content tools and as the format of choice for web apps.
A CAD file is an output of a CAD software, containing key information about the designed object: its geometry and topology representation, 3D model hierarchy, metadata, and visual attributes depending on the format of the file.Read more
Read how CAD Exchanger ensured integration with Unity engine, fast and high-quality import of the 3D models, and CAD formats compatibility.Read more